Experience all the essentials and much more with our fully featured tools and mods! The spiritual successor to the Client for Flash. Need to log into multiple accounts at once on the same computer on the new Exalt client? We've got you covered! Using our tool, you can One-Click login to an unlimited amount of accounts. The software available for download on this page is hand made by RealmStock. Game mods, cheats, and other enhancements are always possible and that is no exception for the new RotMG release.
The game will have enhanced security, but that is merely in comparison to Flash Player, which is a very vulnerable platform. We will be offering our own suite of mods for the game. We have been very proud to offer the Hacked Flash Client for many years now and are pleased to announce that we will be continuing the legacy of game improvements and cheats for RotMG Unity Exalt. Close menu. Log in Create account. Realm of the Mad God Exalt is the official re-make and re-release of the game client.
What is RotMG Unity? I totally get that. Note that whatever is in there now is not final and that the team definitely took your feedback to make an extra effort to at least give the option of a classic UI as far as possible. Let me reiterate: our top priority with the port is to keep the experience as close as possible to the current game but the team is also exploring new opportunities, which are made possible by Unity. We are also considering adding additional resources to the team to support a UI rework, specifically to make sure that we do the legacy UI justice when implementing a new one.
Alas, I guess there is no guarantee that everybody will like it. But between trying hard and having the option to switch between UIs, I hope we can make it work and deliver better UX.
Some of you were asking about the frame rate in the latest video and I believe pointed out that it hit 40fps in some places. That is definitely not the performance the team is aiming for and was admittedly a bit confusing.
The main reasons for any reduced frame rates right now are:. Anything I missed for the time being? If so, leave a comment and I will get back to you the next time around. It is about time for us to give you another update about the Realm, the Unity project, and what to expect in future months. It has been a while since the last letter, and we have been postponing the writing for a number of reasons, but here it is!
Since we last talked about RotMG Remastered, significant progress was made on the new client. We have dedicated a separate update to that, which we will release along with a new RotMG Remastered homepage next week. On this page, you will be able to follow development better thanks to a dev blog and get more regular status updates. While waiting for that, we want to give you more insights on what has been happening, what is to come with the current game, and take the opportunity to answer some of the questions we have seen asked on the sub and on Discord.
Without spoiling the other update we intend to give specifically on the subject too much, we already know that we will not meet our initial target of releasing the new client for MotMG this year.
Even if we progress much faster between now and then, it will not be ready to enter beta by that point. More importantly, we made that decision to make sure that we are not stretching ourselves too thin and to ensure we can deliver on both the new client and MotMG with the quality level that we want and you expect.
We are also thrilled to announce that we have released a new website entirely dedicated to the project! The Realm Remaster page features a dev blog where you will be able to follow the development and get regular progress updates. We have put together a new video showing the progress we have been making although this one is now already lagging several weeks behind our current progress.
If you just came here for the show, then go ahead and click right here. If you are interested in getting a few more details and the most recent change log, check it out. Internally, we have already released a version that finally allowed us to play the core game loop of going from the Nexus all the way to Oryx, killing the big bad himself, and then back to the Nexus.
This marks an important milestone, as it should enable us to start testing all game dungeons in quick succession. Based on our most recent scoping of the work we still have left, we can tell you that we are definitely planning to release it this year still. As discussed in our recent producer letter, we are separating it from Month of the Mad God to give both projects the focus they require and deserve. Fair point. When we set out to tackle this project, we wanted to make a point of not doing a hack job.
We could have focused on visual eye candy to always keep up appearances of making meaningful headway. To shorten the waiting time, we would like to offer you a way to make a direct contribution to the work that is being done on the Unity Client of the game. We have put together a survey to get a feeling for the features that you would be most happy to eventually see in a Unity version of the game - and yes, we are aware that there will likely be more options.
Click here and participate now! In other news, we have added a dedicated game artist to our team to both give our old game UI a few strokes of paint and help us build a brand new version as well, that way you can have different options in the final product. We look forward to sharing some more of that in the near future. And while we bid you farewell, you should really check out our new Realm of the Mad God Remaster page.
The Realm Remaster website will be expanded as development moves on, and we aim at giving you those small blog posts on a more frequent basis going forward. You are supporting us, you deserve to know what is up. That hard work has finally paid off as we are close to starting the Realm Supporter Beta. Along with the Unity client we have also been working on new backend optimizations that will not only improve stability but also performance. So far, we have seen the game performing at 60 frames per second on older machines as well as new ones.
We are currently in the process of working out the final tweaks as well as polishing the game. The focus of the new client is to have a one for one experience as the existing Flash version.
One of the biggest changes will be to the security of the client and our backend. This should make it much more difficult for hacking to occur. The Wall of Fame has been fully implemented on the new Client. This is just a small sign of our gratitude, thanks again! I know what you are all thinking, yes that sounds great, but when do we finally get the new client? Over the next days, we will be sharing more information about the Supporter and Open Beta and maybe also about a special event… Stay tuned!
Earlier today we did our first ever live stream of Unity gameplay! Though there were a few technical hiccups with our streaming setup, we hope this reveal was as exciting for you as it is for us! If you missed it, feel free to watch the archive! While this is still a beta version, we are working to start the Supporter Beta in early We want this to be the most polished experienced possible, so that Realm can take a strong first step into this new territory.
For those curious, the Unity questions posted in the announcement thread for this stream will be answered in a thread next week. We sincerely hope you enjoyed this preview! We would like to live stream again in the future, so please let us know if you liked or disliked the structure and what you would like to see.
As promised, below you can check the replies we were going to show during the streaming. We apologize for the delay of the replies and for the technical issues we had during the stream. Nonetheless, we hope you enjoyed the event and that you were able to see how much potential Exalt has. We are working hard and will work even harder to deliver better and interesting events in the future! Clarification: About the stuttering that some of you noticed in the gameplay during the stream.
We want to make sure it is clear that the game has NO stuttering whatsoever and that it was only a streaming issue. Once you have it in your hand you will see how smooth and fluid it is :. Q: Will the gameplay be expanded upon after Unity by means of new mechanics or major overhauls? A: We have plans to increase the current loop with the addition of Oryx the Mad God 3 as well as some additional progression coming but we are also looking into howRealm will evolve in a post Unity world, we are interested in shaking things up for the game but we are not ready to share our plans yet on that front.
Q: Release date plzzz!!?? Q: Will be there more music for each dungeon than one? Having a few background music per each dungeon would make them a lot more enjoyable. A: The current plan is to have one distinct track for each Dungeon, we plan to iterate on our Music system in order to allow for more adaptive and dynamic Music Experience.
For example, the start of the Dungeon would be calmer and when you Fight the Boss the music would get more intense. Q: Will inventory management and storage constraints ever be reworked? A: We are considering some improvements in terms of UI of storage management, soon we might reveal some info about it. Q: Will you add any QoL updates?
A: The Unity client itself already comes with several QoL improvements like the improved char list and we are always looking to add more in the future. Q: Will fps be capped or is it possible to get above at least ?
A: Will be capped to 60FPS for launch. Q: Regarding Unity performance, it was mentioned that it was running at 60 fps on both older and newer machines. A: First of all, both dungeons and realms were never designed to handle more than 85 players. Being able to currently connect to full realms or dungeons above the limits is actually a bug. Unfortunately, at the moment is not easy to fix but this is one of the things we will focus on after the Unity launch.
Q: Will the new client use all cores of the CPU?
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